I set myself a challenge to fully model and texture a prop in under 2 hours, while also learning substance painter. 3DS max crashed 3 times and removed my UV unwrapping progress each time, but i still managed to do it in a little over 3 hours. Not bad, i must say; but i'm mostly glad i got to properly learn Substance for this. will come in handy later down the line.
While it's Unreal-engine ready i also gave it a few test renders in V-ray, and i must say, looks pretty good.
(note) the tree stump was not made by my, it is only to show the purpose and context of the hatchet.
Hatchet 3D model.