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Hatchet.

I set myself a challenge to fully model and texture a prop in under 2 hours, while also learning substance painter. 3DS max crashed 3 times and removed my UV unwrapping progress each time, but i still managed to do it in a little over 3 hours. Not bad, i must say; but i'm mostly glad i got to properly learn Substance for this. will come in handy later down the line.

While it's Unreal-engine ready i also gave it a few test renders in V-ray, and i must say, looks pretty good.

(note) the tree stump was not made by my, it is only to show the purpose and context of the hatchet.

Hatchet 3D model.

Beauty render 2.

Beauty render 2.

Beauty render 1.

Beauty render 1.

Technical render 1.

Technical render 1.

Technical render 2.

Technical render 2.